The Sims 3: Generations is the fourth expansion pack for the hit single-player simulation game The Sims 3.
The Sims 3: Generations offers fun new features and objects to play with, but on the whole, it doesn't make much of an impression.
The
Sims games have traditionally received two types of add-ons: "stuff"
packs that give fans new items like decor and apparel, and full
expansions that add brand new gameplay elements. The Sims
3: Generations is an awkward middle child, granting you more than just
hairstyles and new chairs but none of the inventiveness found in
previous expansions like World Adventures and Ambitions. This addition
is a pleasant extension of what The Sims 3 already does--not a game
changer--and series addicts will undoubtedly enjoy how
wellGenerations captures the essence of life's individual milestones.
Children get tree houses and playground equipment; teens learn to drive and
go to prom; adults have midlife crises; and grumpy oldsters shoo away
annoying kids with their canes. These enhancements are subtly integrated
into the main game, but they don't have the overall impact of previous
expansions. And that's this expansion's real problem: lack of impact.
It's nice to have new playthings, but at almost the cost of a whole new
game, even the most dedicated devotees can probably do without these
toys.
As
you can guess from its title, Generations deepens and broadens your
sims' various stages of life by adding mechanics suited to their age. It
begins in childhood, with one of the expansion's most charming and
surreal additions: the imaginary friend. This semicreepy stuffed wonder
morphs from plush toy into a combination of best friend and personal assistant.
Watching your child's purple Martian mutant saunter about with an
exaggerated bounce is as charming and silly a sight as any in the
series, and you only see him when you are directly controlling your
child. Want a snack? Send your pal to grab you one. Want help with
making the beds and cleaning the toilet?
Ask your invisible friend to help with your chores. Heck, you can even
turn him into a controllable sim if you mess around at the chemistry
table often enough. You make potions here, one of which will make your
virtual Pinocchio a real boy. Well, almost, anyway. You can craft other
potions at the table too, such as mood enhancers and the like, though
potions aren't exactly new; the Makin' Magic expansion for the original
game included a similar mechanic.
As
you move through the years, you also unlock new features. Children
don't just get living plushies: They can play on seesaws and in tree
houses or use any of the other playground equipment added to the Buy
mode. They can also pull pranks, at home or elsewhere. Your cackling kid
may sneak up to his parents' laptop and set it up to scare the next sim
that uses it or plant a whoopee cushion on the sofa. The sim that falls
victim to the prank is disgusted by the sound, and temporarily suffers
from a negative moodlet. If your kid prefers milder forms of fun, you
can always dress him or her up as a dinosaur using the new costume
chest. Here, as in other ways, Generations encapsulates an important
truth of youth: Children dressed as fairy princesses and astronauts are
adorable. Teens are more known for angst than adorableness, so perhaps
you'd like to prank the school and release frogs from the science lab;
it's a pity you only read of the results in in-game text rather than
witness the hysterical results. Your teens can also go to prom, but this
is an option sadly underutilized. Perhaps your prom was a slow-dancing
delight, or perhaps it was a public display of romantic awkwardness.
Either way, you can't relive those moments in The Sims 3: Generations.
Your teen and his or her date simply disappear into the building, and
you get periodic updates in the corner of your screen.
Luckily,
other elements are more interactive. You can throw bachelor parties now
for engaged sims, and if things get wild and crazy, why not pull out a
video camera? You activate cameras from your personal inventory and
"tape" events from a first-person view. It's actually pretty amusing to
step into the shoes of an individual sim in this manner because you
suddenly feel like you are actually eavesdropping on your neighbors'
conversations rather than having your virtual doppelganger do your
dirty work for you. Later, you can watch your home videos on television,
though reliving these moments isn't nearly as fun as capturing them in
the first place. Perhaps you aren't so much into the partying aspect of
The Sims 3. Luckily, there's at least a little something new to mess
with for most types of players. Builders and buyers will appreciate spiral staircases and
the new wedding arch; family-oriented folks will like how you can
reprimand your kids when they're particular naughty; and if you're into
woohoo, beware: You now have to worry about your romantic reputation.
These
changes are all fine in and of themselves, but they don't bring
anything significant to the table; they simply broaden
existing features. Previous expansions added game-changing mechanics
like celebrity fame, puzzle-solving adventures, and interactive careers.
Granted, Generations adds a new profession--Day Care--but attending to a
roomful of toddlers that need constant changing and socializing isn't
as fun as busting ghosts or fighting fires. (Though to be fair, Day Care
is not a career, but a profession, which is an important distinction to
Sims 3 players.) But Generations mostly stretches out what already
existed and offers nothing exciting enough to lure you back to the game
if you've moved on from it. Its final impact is that of a "stuff pack"
with added social features rather than a true expansion. Generations is
in part aimed at the "Sims 3 as sharing experience" crowd, as evidenced
by the new social networking integration, which allows you to upload key
moments to the Sims 3 website and share them on your Facebook wall.
Now, the virtual life you live in The Sims 3 has more bearing on your
actual life than ever before. But even voracious Sims lovers might
wonder whether $39.99 is too much to ask for a product that feels less
like an expansion and more like a collection of gameplay odds and ends.
Those odds and ends are agreeable at least, though
they aren't all that's new in The Sims 3: Generations. You could run
into bugs you've never seen before. You might receive notice that your
teen has made a new friend at school: himself. Or your normally
endearing child might temporarily morph into a hideous long-armed freak,
with her head in the middle of her abdomen. Glitches
aside,Generations adds entertaining moments to a franchise that turns
routine duties, like taking showers and tossing salads, into compelling
delights, but these new moments are too infrequent and unexceptional to justify the high price tag.
Minimum System Requirements
Processor= 2.40MHz
RAM= 1GB
Graphics= 128MB
Recommended System Requirements
Processor= Intel Core 2 DUO 2.5 GHz
RAM= 2GB
Graphics= 512MB
- Extract Files OR Burn OR Mount
- Install the game. Use the keygen in the /Crack directory on the Data when prompted for a key.
- Copy over the cracked content from the /Crack directory on the Data to your install directory of the main game.
- Play the game using the launcher
- Enjoy
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